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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
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\NShift
 oNGraphics
 |oNGL
 ||oCGLShortcut
 ||oCGLSLLexer
 |||oCLine
 |||\CToken
 ||oCGLStatic
 ||oCProgramParam
 ||oCShader
 ||\CShaderProgram
 |oCSpriteBatchHelper class for drawing sprites in one or more optimized batches.
 |oCTexture
 |\CTextureRegion
 oNInput
 |oNUtil
 |oCGamePad
 |oCJoystick
 |oCKeyboard
 |oCMouse
 |oCKeyboardStateHolds the state of keystrokes by a keyboard.
 |\CMouseStateRepresents a mouse state with cursor position and button press information.
 oCColorDescribes a 32-bit packed color.
 oCGame
 oCGameTime
 oCGameWindow
 oCMathHelperContains commonly used precalculated values and mathematical operations.
 oCMatrixRepresents the right-handed 4x4 floating point matrix, which can store translation, scale and rotation information.
 oCPlane
 oCPointDescribes a 2D-point.
 oCQuaternionAn efficient mathematical representation for three dimensional rotations.
 oCRectangleDescribes a 2D-rectangle.
 oCVector2Describes a 2D-vector.
 oCVector3Describes a 3D-vector.
 oCVector4Describes a 4D-vector.
 \CPlatform