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Describes a 3D-vector. More...
Public Member Functions | |
| Vector3 (float x, float y, float z) | |
| Constructs a 3d vector with X, Y and Z from three values. More... | |
| Vector3 (float value) | |
| Constructs a 3d vector with X, Y and Z set to the same value. More... | |
| Vector3 (Vector2 value, float z) | |
| Constructs a 3d vector with X, Y from Vector2 and Z from a scalar. More... | |
| override bool | Equals (object obj) |
| Compares whether current instance is equal to specified Object. More... | |
| bool | Equals (Vector3 other) |
| Compares whether current instance is equal to specified Vector3. More... | |
| override int | GetHashCode () |
| Gets the hash code of this Vector3. More... | |
| float | Length () |
| Returns the length of this Vector3. More... | |
| float | LengthSquared () |
| Returns the squared length of this Vector3. More... | |
| void | Normalize () |
| Turns this Vector3 to a unit vector with the same direction. More... | |
| override string | ToString () |
| Returns a String representation of this Vector3 in the format: {X:[X] Y:[Y] Z:[Z]} More... | |
Static Public Member Functions | |
| static Vector3 | Add (Vector3 value1, Vector3 value2) |
| Performs vector addition on value1 and value2 . More... | |
| static void | Add (ref Vector3 value1, ref Vector3 value2, out Vector3 result) |
| Performs vector addition on value1 and value2 , storing the result of the addition in result . More... | |
| static Vector3 | Barycentric (Vector3 value1, Vector3 value2, Vector3 value3, float amount1, float amount2) |
| Creates a new Vector3 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 3d-triangle. More... | |
| static void | Barycentric (ref Vector3 value1, ref Vector3 value2, ref Vector3 value3, float amount1, float amount2, out Vector3 result) |
| Creates a new Vector3 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 3d-triangle. More... | |
| static Vector3 | CatmullRom (Vector3 value1, Vector3 value2, Vector3 value3, Vector3 value4, float amount) |
| Creates a new Vector3 that contains CatmullRom interpolation of the specified vectors. More... | |
| static void | CatmullRom (ref Vector3 value1, ref Vector3 value2, ref Vector3 value3, ref Vector3 value4, float amount, out Vector3 result) |
| Creates a new Vector3 that contains CatmullRom interpolation of the specified vectors. More... | |
| static Vector3 | Clamp (Vector3 value1, Vector3 min, Vector3 max) |
| Clamps the specified value within a range. More... | |
| static void | Clamp (ref Vector3 value1, ref Vector3 min, ref Vector3 max, out Vector3 result) |
| Clamps the specified value within a range. More... | |
| static Vector3 | Cross (Vector3 vector1, Vector3 vector2) |
| Computes the cross product of two vectors. More... | |
| static void | Cross (ref Vector3 vector1, ref Vector3 vector2, out Vector3 result) |
| Computes the cross product of two vectors. More... | |
| static float | Distance (Vector3 value1, Vector3 value2) |
| Returns the distance between two vectors. More... | |
| static void | Distance (ref Vector3 value1, ref Vector3 value2, out float result) |
| Returns the distance between two vectors. More... | |
| static float | DistanceSquared (Vector3 value1, Vector3 value2) |
| Returns the squared distance between two vectors. More... | |
| static void | DistanceSquared (ref Vector3 value1, ref Vector3 value2, out float result) |
| Returns the squared distance between two vectors. More... | |
| static Vector3 | Divide (Vector3 value1, Vector3 value2) |
| Divides the components of a Vector3 by the components of another Vector3. More... | |
| static Vector3 | Divide (Vector3 value1, float divider) |
| Divides the components of a Vector3 by a scalar. More... | |
| static void | Divide (ref Vector3 value1, float divider, out Vector3 result) |
| Divides the components of a Vector3 by a scalar. More... | |
| static void | Divide (ref Vector3 value1, ref Vector3 value2, out Vector3 result) |
| Divides the components of a Vector3 by the components of another Vector3. More... | |
| static float | Dot (Vector3 value1, Vector3 value2) |
| Returns a dot product of two vectors. More... | |
| static void | Dot (ref Vector3 value1, ref Vector3 value2, out float result) |
| Returns a dot product of two vectors. More... | |
| static Vector3 | Hermite (Vector3 value1, Vector3 tangent1, Vector3 value2, Vector3 tangent2, float amount) |
| Creates a new Vector3 that contains hermite spline interpolation. More... | |
| static void | Hermite (ref Vector3 value1, ref Vector3 tangent1, ref Vector3 value2, ref Vector3 tangent2, float amount, out Vector3 result) |
| Creates a new Vector3 that contains hermite spline interpolation. More... | |
| static Vector3 | Lerp (Vector3 value1, Vector3 value2, float amount) |
| Creates a new Vector3 that contains linear interpolation of the specified vectors. More... | |
| static void | Lerp (ref Vector3 value1, ref Vector3 value2, float amount, out Vector3 result) |
| Creates a new Vector3 that contains linear interpolation of the specified vectors. More... | |
| static Vector3 | LerpPrecise (Vector3 value1, Vector3 value2, float amount) |
| Creates a new Vector3 that contains linear interpolation of the specified vectors. Uses MathHelper.LerpPrecise on MathHelper for the interpolation. Less efficient but more precise compared to Vector3.Lerp(Vector3, Vector3, float). See remarks section of MathHelper.LerpPrecise on MathHelper for more info. More... | |
| static void | LerpPrecise (ref Vector3 value1, ref Vector3 value2, float amount, out Vector3 result) |
| Creates a new Vector3 that contains linear interpolation of the specified vectors. Uses MathHelper.LerpPrecise on MathHelper for the interpolation. Less efficient but more precise compared to Vector3.Lerp(ref Vector3, ref Vector3, float, out Vector3). See remarks section of MathHelper.LerpPrecise on MathHelper for more info. More... | |
| static Vector3 | Max (Vector3 value1, Vector3 value2) |
| Creates a new Vector3 that contains a maximal values from the two vectors. More... | |
| static void | Max (ref Vector3 value1, ref Vector3 value2, out Vector3 result) |
| Creates a new Vector3 that contains a maximal values from the two vectors. More... | |
| static Vector3 | Min (Vector3 value1, Vector3 value2) |
| Creates a new Vector3 that contains a minimal values from the two vectors. More... | |
| static void | Min (ref Vector3 value1, ref Vector3 value2, out Vector3 result) |
| Creates a new Vector3 that contains a minimal values from the two vectors. More... | |
| static Vector3 | Multiply (Vector3 value1, Vector3 value2) |
| Creates a new Vector3 that contains a multiplication of two vectors. More... | |
| static Vector3 | Multiply (Vector3 value1, float scaleFactor) |
| Creates a new Vector3 that contains a multiplication of Vector3 and a scalar. More... | |
| static void | Multiply (ref Vector3 value1, float scaleFactor, out Vector3 result) |
| Creates a new Vector3 that contains a multiplication of Vector3 and a scalar. More... | |
| static void | Multiply (ref Vector3 value1, ref Vector3 value2, out Vector3 result) |
| Creates a new Vector3 that contains a multiplication of two vectors. More... | |
| static Vector3 | Negate (Vector3 value) |
| Creates a new Vector3 that contains the specified vector inversion. More... | |
| static void | Negate (ref Vector3 value, out Vector3 result) |
| Creates a new Vector3 that contains the specified vector inversion. More... | |
| static Vector3 | Normalize (Vector3 value) |
| Creates a new Vector3 that contains a normalized values from another vector. More... | |
| static void | Normalize (ref Vector3 value, out Vector3 result) |
| Creates a new Vector3 that contains a normalized values from another vector. More... | |
| static Vector3 | Reflect (Vector3 vector, Vector3 normal) |
| Creates a new Vector3 that contains reflect vector of the given vector and normal. More... | |
| static void | Reflect (ref Vector3 vector, ref Vector3 normal, out Vector3 result) |
| Creates a new Vector3 that contains reflect vector of the given vector and normal. More... | |
| static Vector3 | SmoothStep (Vector3 value1, Vector3 value2, float amount) |
| Creates a new Vector3 that contains cubic interpolation of the specified vectors. More... | |
| static void | SmoothStep (ref Vector3 value1, ref Vector3 value2, float amount, out Vector3 result) |
| Creates a new Vector3 that contains cubic interpolation of the specified vectors. More... | |
| static Vector3 | Subtract (Vector3 value1, Vector3 value2) |
| Creates a new Vector3 that contains subtraction of on Vector3 from a another. More... | |
| static void | Subtract (ref Vector3 value1, ref Vector3 value2, out Vector3 result) |
| Creates a new Vector3 that contains subtraction of on Vector3 from a another. More... | |
| static Vector3 | Transform (Vector3 position, Matrix matrix) |
| Creates a new Vector3 that contains a transformation of 3d-vector by the specified Matrix. More... | |
| static void | Transform (ref Vector3 position, ref Matrix matrix, out Vector3 result) |
| Creates a new Vector3 that contains a transformation of 3d-vector by the specified Matrix. More... | |
| static Vector3 | Transform (Vector3 value, Quaternion rotation) |
| Creates a new Vector3 that contains a transformation of 3d-vector by the specified Quaternion, representing the rotation. More... | |
| static void | Transform (ref Vector3 value, ref Quaternion rotation, out Vector3 result) |
| Creates a new Vector3 that contains a transformation of 3d-vector by the specified Quaternion, representing the rotation. More... | |
| static void | Transform (Vector3[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3[] destinationArray, int destinationIndex, int length) |
| Apply transformation on vectors within array of Vector3 by the specified Matrix and places the results in an another array. More... | |
| static void | Transform (Vector3[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector3[] destinationArray, int destinationIndex, int length) |
| Apply transformation on vectors within array of Vector3 by the specified Quaternion and places the results in an another array. More... | |
| static void | Transform (Vector3[] sourceArray, ref Matrix matrix, Vector3[] destinationArray) |
| Apply transformation on all vectors within array of Vector3 by the specified Matrix and places the results in an another array. More... | |
| static void | Transform (Vector3[] sourceArray, ref Quaternion rotation, Vector3[] destinationArray) |
| Apply transformation on all vectors within array of Vector3 by the specified Quaternion and places the results in an another array. More... | |
| static Vector3 | TransformNormal (Vector3 normal, Matrix matrix) |
| Creates a new Vector3 that contains a transformation of the specified normal by the specified Matrix. More... | |
| static void | TransformNormal (ref Vector3 normal, ref Matrix matrix, out Vector3 result) |
| Creates a new Vector3 that contains a transformation of the specified normal by the specified Matrix. More... | |
| static void | TransformNormal (Vector3[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3[] destinationArray, int destinationIndex, int length) |
| Apply transformation on normals within array of Vector3 by the specified Matrix and places the results in an another array. More... | |
| static void | TransformNormal (Vector3[] sourceArray, ref Matrix matrix, Vector3[] destinationArray) |
| Apply transformation on all normals within array of Vector3 by the specified Matrix and places the results in an another array. More... | |
| static bool | operator== (Vector3 value1, Vector3 value2) |
| Compares whether two Vector3 instances are equal. More... | |
| static bool | operator!= (Vector3 value1, Vector3 value2) |
| Compares whether two Vector3 instances are not equal. More... | |
| static Vector3 | operator+ (Vector3 value1, Vector3 value2) |
| Adds two vectors. More... | |
| static Vector3 | operator- (Vector3 value) |
| Inverts values in the specified Vector3. More... | |
| static Vector3 | operator- (Vector3 value1, Vector3 value2) |
| Subtracts a Vector3 from a Vector3. More... | |
| static Vector3 | operator* (Vector3 value1, Vector3 value2) |
| Multiplies the components of two vectors by each other. More... | |
| static Vector3 | operator* (Vector3 value, float scaleFactor) |
| Multiplies the components of vector by a scalar. More... | |
| static Vector3 | operator* (float scaleFactor, Vector3 value) |
| Multiplies the components of vector by a scalar. More... | |
| static Vector3 | operator/ (Vector3 value1, Vector3 value2) |
| Divides the components of a Vector3 by the components of another Vector3. More... | |
| static Vector3 | operator/ (Vector3 value1, float divider) |
| Divides the components of a Vector3 by a scalar. More... | |
Public Attributes | |
| float | X |
| The x coordinate of this Vector3. More... | |
| float | Y |
| The y coordinate of this Vector3. More... | |
| float | Z |
| The z coordinate of this Vector3. More... | |
Static Public Attributes | |
| static readonly int | SizeInBytes = System.Runtime.InteropServices.Marshal.SizeOf(new Vector3()) |
| Defines the size of the Vector3 struct in bytes. More... | |
Properties | |
| static Vector3 | Zero [get] |
| Returns a Vector3 with components 0, 0, 0. More... | |
| static Vector3 | One [get] |
| Returns a Vector3 with components 1, 1, 1. More... | |
| static Vector3 | UnitX [get] |
| Returns a Vector3 with components 1, 0, 0. More... | |
| static Vector3 | UnitY [get] |
| Returns a Vector3 with components 0, 1, 0. More... | |
| static Vector3 | UnitZ [get] |
| Returns a Vector3 with components 0, 0, 1. More... | |
| static Vector3 | Up [get] |
| Returns a Vector3 with components 0, 1, 0. More... | |
| static Vector3 | Down [get] |
| Returns a Vector3 with components 0, -1, 0. More... | |
| static Vector3 | Right [get] |
| Returns a Vector3 with components 1, 0, 0. More... | |
| static Vector3 | Left [get] |
| Returns a Vector3 with components -1, 0, 0. More... | |
| static Vector3 | Forward [get] |
| Returns a Vector3 with components 0, 0, -1. More... | |
| static Vector3 | Backward [get] |
| Returns a Vector3 with components 0, 0, 1. More... | |
Describes a 3D-vector.
Definition at line 13 of file Vector3.cs.
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Constructs a 3d vector with X, Y and Z from three values.
| x | The x coordinate in 3d-space. |
| y | The y coordinate in 3d-space. |
| z | The z coordinate in 3d-space. |
Definition at line 156 of file Vector3.cs.
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Constructs a 3d vector with X, Y and Z set to the same value.
| value | The x, y and z coordinates in 3d-space. |
Definition at line 167 of file Vector3.cs.
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Constructs a 3d vector with X, Y from Vector2 and Z from a scalar.
| value | The x and y coordinates in 3d-space. |
| z | The z coordinate in 3d-space. |
Definition at line 179 of file Vector3.cs.
Performs vector addition on value1 and value2 .
| value1 | The first vector to add. |
| value2 | The second vector to add. |
Definition at line 192 of file Vector3.cs.
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Performs vector addition on value1 and value2 , storing the result of the addition in result .
| value1 | The first vector to add. |
| value2 | The second vector to add. |
| result | The result of the vector addition. |
Definition at line 208 of file Vector3.cs.
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Creates a new Vector3 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 3d-triangle.
| value1 | The first vector of 3d-triangle. |
| value2 | The second vector of 3d-triangle. |
| value3 | The third vector of 3d-triangle. |
| amount1 | Barycentric scalar b2 which represents a weighting factor towards second vector of 3d-triangle. |
| amount2 | Barycentric scalar b3 which represents a weighting factor towards third vector of 3d-triangle. |
Definition at line 224 of file Vector3.cs.
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Creates a new Vector3 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 3d-triangle.
| value1 | The first vector of 3d-triangle. |
| value2 | The second vector of 3d-triangle. |
| value3 | The third vector of 3d-triangle. |
| amount1 | Barycentric scalar b2 which represents a weighting factor towards second vector of 3d-triangle. |
| amount2 | Barycentric scalar b3 which represents a weighting factor towards third vector of 3d-triangle. |
| result | The cartesian translation of barycentric coordinates as an output parameter. |
Definition at line 241 of file Vector3.cs.
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Creates a new Vector3 that contains CatmullRom interpolation of the specified vectors.
| value1 | The first vector in interpolation. |
| value2 | The second vector in interpolation. |
| value3 | The third vector in interpolation. |
| value4 | The fourth vector in interpolation. |
| amount | Weighting factor. |
Definition at line 257 of file Vector3.cs.
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Creates a new Vector3 that contains CatmullRom interpolation of the specified vectors.
| value1 | The first vector in interpolation. |
| value2 | The second vector in interpolation. |
| value3 | The third vector in interpolation. |
| value4 | The fourth vector in interpolation. |
| amount | Weighting factor. |
| result | The result of CatmullRom interpolation as an output parameter. |
Definition at line 274 of file Vector3.cs.
Clamps the specified value within a range.
| value1 | The value to clamp. |
| min | The min value. |
| max | The max value. |
Definition at line 288 of file Vector3.cs.
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Clamps the specified value within a range.
| value1 | The value to clamp. |
| min | The min value. |
| max | The max value. |
| result | The clamped value as an output parameter. |
Definition at line 303 of file Vector3.cs.
Computes the cross product of two vectors.
| vector1 | The first vector. |
| vector2 | The second vector. |
Definition at line 316 of file Vector3.cs.
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Computes the cross product of two vectors.
| vector1 | The first vector. |
| vector2 | The second vector. |
| result | The cross product of two vectors as an output parameter. |
Definition at line 328 of file Vector3.cs.
Returns the distance between two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
Definition at line 344 of file Vector3.cs.
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Returns the distance between two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| result | The distance between two vectors as an output parameter. |
Definition at line 357 of file Vector3.cs.
Returns the squared distance between two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
Definition at line 369 of file Vector3.cs.
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Returns the squared distance between two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| result | The squared distance between two vectors as an output parameter. |
Definition at line 382 of file Vector3.cs.
Divides the components of a Vector3 by a scalar.
| value1 | Source Vector3. |
| divider | Divisor scalar. |
Definition at line 409 of file Vector3.cs.
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Divides the components of a Vector3 by a scalar.
| value1 | Source Vector3. |
| divider | Divisor scalar. |
| result | The result of dividing a vector by a scalar as an output parameter. |
Definition at line 424 of file Vector3.cs.
Returns a dot product of two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
Definition at line 451 of file Vector3.cs.
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Returns a dot product of two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| result | The dot product of two vectors as an output parameter. |
Definition at line 462 of file Vector3.cs.
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Compares whether current instance is equal to specified Object.
| obj | The Object to compare. |
true if the instances are equal; false otherwise.Definition at line 472 of file Vector3.cs.
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Compares whether current instance is equal to specified Vector3.
| other | The Vector3 to compare. |
true if the instances are equal; false otherwise.Definition at line 488 of file Vector3.cs.
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Gets the hash code of this Vector3.
Definition at line 499 of file Vector3.cs.
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Creates a new Vector3 that contains hermite spline interpolation.
| value1 | The first position vector. |
| tangent1 | The first tangent vector. |
| value2 | The second position vector. |
| tangent2 | The second tangent vector. |
| amount | Weighting factor. |
Definition at line 513 of file Vector3.cs.
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Creates a new Vector3 that contains hermite spline interpolation.
| value1 | The first position vector. |
| tangent1 | The first tangent vector. |
| value2 | The second position vector. |
| tangent2 | The second tangent vector. |
| amount | Weighting factor. |
| result | The hermite spline interpolation vector as an output parameter. |
Definition at line 529 of file Vector3.cs.
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Returns the length of this Vector3.
Definition at line 540 of file Vector3.cs.
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Returns the squared length of this Vector3.
Definition at line 550 of file Vector3.cs.
Creates a new Vector3 that contains linear interpolation of the specified vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| amount | Weighting value(between 0.0 and 1.0). |
Definition at line 562 of file Vector3.cs.
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Creates a new Vector3 that contains linear interpolation of the specified vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| amount | Weighting value(between 0.0 and 1.0). |
| result | The result of linear interpolation of the specified vectors as an output parameter. |
Definition at line 577 of file Vector3.cs.
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Creates a new Vector3 that contains linear interpolation of the specified vectors. Uses MathHelper.LerpPrecise on MathHelper for the interpolation. Less efficient but more precise compared to Vector3.Lerp(Vector3, Vector3, float). See remarks section of MathHelper.LerpPrecise on MathHelper for more info.
| value1 | The first vector. |
| value2 | The second vector. |
| amount | Weighting value(between 0.0 and 1.0). |
Definition at line 594 of file Vector3.cs.
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Creates a new Vector3 that contains linear interpolation of the specified vectors. Uses MathHelper.LerpPrecise on MathHelper for the interpolation. Less efficient but more precise compared to Vector3.Lerp(ref Vector3, ref Vector3, float, out Vector3). See remarks section of MathHelper.LerpPrecise on MathHelper for more info.
| value1 | The first vector. |
| value2 | The second vector. |
| amount | Weighting value(between 0.0 and 1.0). |
| result | The result of linear interpolation of the specified vectors as an output parameter. |
Definition at line 612 of file Vector3.cs.
Creates a new Vector3 that contains a maximal values from the two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
Definition at line 625 of file Vector3.cs.
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Creates a new Vector3 that contains a maximal values from the two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| result | The Vector3 with maximal values from the two vectors as an output parameter. |
Definition at line 639 of file Vector3.cs.
Creates a new Vector3 that contains a minimal values from the two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
Definition at line 652 of file Vector3.cs.
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Creates a new Vector3 that contains a minimal values from the two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| result | The Vector3 with minimal values from the two vectors as an output parameter. |
Definition at line 666 of file Vector3.cs.
Creates a new Vector3 that contains a multiplication of two vectors.
Definition at line 679 of file Vector3.cs.
Creates a new Vector3 that contains a multiplication of Vector3 and a scalar.
| value1 | Source Vector3. |
| scaleFactor | Scalar value. |
Definition at line 693 of file Vector3.cs.
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Creates a new Vector3 that contains a multiplication of Vector3 and a scalar.
| value1 | Source Vector3. |
| scaleFactor | Scalar value. |
| result | The result of the multiplication with a scalar as an output parameter. |
Definition at line 707 of file Vector3.cs.
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Creates a new Vector3 that contains a multiplication of two vectors.
| value1 | Source Vector3. |
| value2 | Source Vector3. |
| result | The result of the vector multiplication as an output parameter. |
Definition at line 720 of file Vector3.cs.
Creates a new Vector3 that contains the specified vector inversion.
| value | Source Vector3. |
Definition at line 732 of file Vector3.cs.
Creates a new Vector3 that contains the specified vector inversion.
| value | Source Vector3. |
| result | The result of the vector inversion as an output parameter. |
Definition at line 743 of file Vector3.cs.
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Turns this Vector3 to a unit vector with the same direction.
Definition at line 753 of file Vector3.cs.
Creates a new Vector3 that contains a normalized values from another vector.
| value | Source Vector3. |
Definition at line 763 of file Vector3.cs.
Creates a new Vector3 that contains a normalized values from another vector.
| value | Source Vector3. |
| result | Unit vector as an output parameter. |
Definition at line 775 of file Vector3.cs.
Compares whether two Vector3 instances are not equal.
| value1 | Vector3 instance on the left of the not equal sign. |
| value2 | Vector3 instance on the right of the not equal sign. |
true if the instances are not equal; false otherwise.Definition at line 1199 of file Vector3.cs.
Multiplies the components of two vectors by each other.
| value1 | Source Vector3 on the left of the mul sign. |
| value2 | Source Vector3 on the right of the mul sign. |
Definition at line 1249 of file Vector3.cs.
Multiplies the components of vector by a scalar.
| value | Source Vector3 on the left of the mul sign. |
| scaleFactor | Scalar value on the right of the mul sign. |
Definition at line 1263 of file Vector3.cs.
Multiplies the components of vector by a scalar.
| scaleFactor | Scalar value on the left of the mul sign. |
| value | Source Vector3 on the right of the mul sign. |
Definition at line 1277 of file Vector3.cs.
Adds two vectors.
| value1 | Source Vector3 on the left of the add sign. |
| value2 | Source Vector3 on the right of the add sign. |
Definition at line 1210 of file Vector3.cs.
Inverts values in the specified Vector3.
| value | Source Vector3 on the right of the sub sign. |
Definition at line 1223 of file Vector3.cs.
Divides the components of a Vector3 by a scalar.
| value1 | Source Vector3 on the left of the div sign. |
| divider | Divisor scalar on the right of the div sign. |
Definition at line 1305 of file Vector3.cs.
Compares whether two Vector3 instances are equal.
| value1 | Vector3 instance on the left of the equal sign. |
| value2 | Vector3 instance on the right of the equal sign. |
true if the instances are equal; false otherwise.Definition at line 1186 of file Vector3.cs.
Creates a new Vector3 that contains reflect vector of the given vector and normal.
| vector | Source Vector3. |
| normal | Reflection normal. |
Definition at line 790 of file Vector3.cs.
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Creates a new Vector3 that contains reflect vector of the given vector and normal.
| vector | Source Vector3. |
| normal | Reflection normal. |
| result | Reflected vector as an output parameter. |
Definition at line 811 of file Vector3.cs.
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Creates a new Vector3 that contains cubic interpolation of the specified vectors.
Definition at line 831 of file Vector3.cs.
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Creates a new Vector3 that contains cubic interpolation of the specified vectors.
| value1 | Source Vector3. |
| value2 | Source Vector3. |
| amount | Weighting value. |
| result | Cubic interpolation of the specified vectors as an output parameter. |
Definition at line 846 of file Vector3.cs.
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Creates a new Vector3 that contains a transformation of 3d-vector by the specified Quaternion, representing the rotation.
| value | Source Vector3. |
| rotation | The Quaternion which contains rotation transformation. |
Definition at line 932 of file Vector3.cs.
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inlinestatic |
Creates a new Vector3 that contains a transformation of 3d-vector by the specified Quaternion, representing the rotation.
| value | Source Vector3. |
| rotation | The Quaternion which contains rotation transformation. |
| result | Transformed Vector3 as an output parameter. |
Definition at line 945 of file Vector3.cs.
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inlinestatic |
Apply transformation on vectors within array of Vector3 by the specified Matrix and places the results in an another array.
| sourceArray | Source array. |
| sourceIndex | The starting index of transformation in the source array. |
| matrix | The transformation Matrix. |
| destinationArray | Destination array. |
| destinationIndex | The starting index in the destination array, where the first Vector3 should be written. |
| length | The number of vectors to be transformed. |
Definition at line 965 of file Vector3.cs.
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inlinestatic |
Apply transformation on vectors within array of Vector3 by the specified Quaternion and places the results in an another array.
| sourceArray | Source array. |
| sourceIndex | The starting index of transformation in the source array. |
| rotation | The Quaternion which contains rotation transformation. |
| destinationArray | Destination array. |
| destinationIndex | The starting index in the destination array, where the first Vector3 should be written. |
| length | The number of vectors to be transformed. |
Definition at line 998 of file Vector3.cs.
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inlinestatic |
Apply transformation on all vectors within array of Vector3 by the specified Matrix and places the results in an another array.
| sourceArray | Source array. |
| matrix | The transformation Matrix. |
| destinationArray | Destination array. |
Definition at line 1033 of file Vector3.cs.
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inlinestatic |
Apply transformation on all vectors within array of Vector3 by the specified Quaternion and places the results in an another array.
| sourceArray | Source array. |
| rotation | The Quaternion which contains rotation transformation. |
| destinationArray | Destination array. |
Definition at line 1061 of file Vector3.cs.
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inlinestatic |
Apply transformation on normals within array of Vector3 by the specified Matrix and places the results in an another array.
| sourceArray | Source array. |
| sourceIndex | The starting index of transformation in the source array. |
| matrix | The transformation Matrix. |
| destinationArray | Destination array. |
| destinationIndex | The starting index in the destination array, where the first Vector3 should be written. |
| length | The number of normals to be transformed. |
Definition at line 1125 of file Vector3.cs.
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inlinestatic |
Apply transformation on all normals within array of Vector3 by the specified Matrix and places the results in an another array.
| sourceArray | Source array. |
| matrix | The transformation Matrix. |
| destinationArray | Destination array. |
Definition at line 1159 of file Vector3.cs.
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static |
Defines the size of the Vector3 struct in bytes.
Definition at line 18 of file Vector3.cs.
| float Shift.Vector3.X |
The x coordinate of this Vector3.
Definition at line 124 of file Vector3.cs.
| float Shift.Vector3.Y |
The y coordinate of this Vector3.
Definition at line 130 of file Vector3.cs.
| float Shift.Vector3.Z |
The z coordinate of this Vector3.
Definition at line 136 of file Vector3.cs.
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staticget |
Returns a Vector3 with components 0, 0, 1.
Definition at line 116 of file Vector3.cs.
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staticget |
Returns a Vector3 with components 0, -1, 0.
Definition at line 84 of file Vector3.cs.
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staticget |
Returns a Vector3 with components 0, 0, -1.
Definition at line 108 of file Vector3.cs.
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staticget |
Returns a Vector3 with components -1, 0, 0.
Definition at line 100 of file Vector3.cs.
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staticget |
Returns a Vector3 with components 1, 1, 1.
Definition at line 44 of file Vector3.cs.
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staticget |
Returns a Vector3 with components 1, 0, 0.
Definition at line 92 of file Vector3.cs.
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staticget |
Returns a Vector3 with components 1, 0, 0.
Definition at line 52 of file Vector3.cs.
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staticget |
Returns a Vector3 with components 0, 1, 0.
Definition at line 60 of file Vector3.cs.
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staticget |
Returns a Vector3 with components 0, 0, 1.
Definition at line 68 of file Vector3.cs.
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staticget |
Returns a Vector3 with components 0, 1, 0.
Definition at line 76 of file Vector3.cs.
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staticget |
Returns a Vector3 with components 0, 0, 0.
Definition at line 36 of file Vector3.cs.