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Describes a 2D-vector. More...
Public Member Functions | |
| Vector2 (float x, float y) | |
| Constructs a 2d vector with X and Y from two values. More... | |
| Vector2 (float value) | |
| Constructs a 2d vector with X and Y set to the same value. More... | |
| override bool | Equals (object obj) |
| Compares whether current instance is equal to specified Object. More... | |
| bool | Equals (Vector2 other) |
| Compares whether current instance is equal to specified Vector2. More... | |
| override int | GetHashCode () |
| Gets the hash code of this Vector2. More... | |
| float | Length () |
| Returns the length of this Vector2. More... | |
| float | LengthSquared () |
| Returns the squared length of this Vector2. More... | |
| void | Normalize () |
| Turns this Vector2 to a unit vector with the same direction. More... | |
| override string | ToString () |
| Returns a String representation of this Vector2 in the format: {X:[X] Y:[Y]} More... | |
| Point | ToPoint () |
| Gets a Point representation for this object. More... | |
Static Public Member Functions | |
| static Vector2 | operator- (Vector2 value) |
| Inverts values in the specified Vector2. More... | |
| static Vector2 | operator+ (Vector2 value1, Vector2 value2) |
| Adds two vectors. More... | |
| static Vector2 | operator- (Vector2 value1, Vector2 value2) |
| Subtracts a Vector2 from a Vector2. More... | |
| static Vector2 | operator* (Vector2 value1, Vector2 value2) |
| Multiplies the components of two vectors by each other. More... | |
| static Vector2 | operator* (Vector2 value, float scaleFactor) |
| Multiplies the components of vector by a scalar. More... | |
| static Vector2 | operator* (float scaleFactor, Vector2 value) |
| Multiplies the components of vector by a scalar. More... | |
| static Vector2 | operator/ (Vector2 value1, Vector2 value2) |
| Divides the components of a Vector2 by the components of another Vector2. More... | |
| static Vector2 | operator/ (Vector2 value1, float divider) |
| Divides the components of a Vector2 by a scalar. More... | |
| static bool | operator== (Vector2 value1, Vector2 value2) |
| Compares whether two Vector2 instances are equal. More... | |
| static bool | operator!= (Vector2 value1, Vector2 value2) |
| Compares whether two Vector2 instances are not equal. More... | |
| static Vector2 | Add (Vector2 value1, Vector2 value2) |
| Performs vector addition on value1 and value2 . More... | |
| static void | Add (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
| Performs vector addition on value1 and value2 , storing the result of the addition in result . More... | |
| static Vector2 | Barycentric (Vector2 value1, Vector2 value2, Vector2 value3, float amount1, float amount2) |
| Creates a new Vector2 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 2d-triangle. More... | |
| static void | Barycentric (ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, float amount1, float amount2, out Vector2 result) |
| Creates a new Vector2 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 2d-triangle. More... | |
| static Vector2 | CatmullRom (Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount) |
| Creates a new Vector2 that contains CatmullRom interpolation of the specified vectors. More... | |
| static void | CatmullRom (ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, ref Vector2 value4, float amount, out Vector2 result) |
| Creates a new Vector2 that contains CatmullRom interpolation of the specified vectors. More... | |
| static Vector2 | Clamp (Vector2 value1, Vector2 min, Vector2 max) |
| Clamps the specified value within a range. More... | |
| static void | Clamp (ref Vector2 value1, ref Vector2 min, ref Vector2 max, out Vector2 result) |
| Clamps the specified value within a range. More... | |
| static float | Distance (Vector2 value1, Vector2 value2) |
| Returns the distance between two vectors. More... | |
| static void | Distance (ref Vector2 value1, ref Vector2 value2, out float result) |
| Returns the distance between two vectors. More... | |
| static float | DistanceSquared (Vector2 value1, Vector2 value2) |
| Returns the squared distance between two vectors. More... | |
| static void | DistanceSquared (ref Vector2 value1, ref Vector2 value2, out float result) |
| Returns the squared distance between two vectors. More... | |
| static Vector2 | Divide (Vector2 value1, Vector2 value2) |
| Divides the components of a Vector2 by the components of another Vector2. More... | |
| static void | Divide (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
| Divides the components of a Vector2 by the components of another Vector2. More... | |
| static Vector2 | Divide (Vector2 value1, float divider) |
| Divides the components of a Vector2 by a scalar. More... | |
| static void | Divide (ref Vector2 value1, float divider, out Vector2 result) |
| Divides the components of a Vector2 by a scalar. More... | |
| static float | Dot (Vector2 value1, Vector2 value2) |
| Returns a dot product of two vectors. More... | |
| static void | Dot (ref Vector2 value1, ref Vector2 value2, out float result) |
| Returns a dot product of two vectors. More... | |
| static Vector2 | Hermite (Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, float amount) |
| Creates a new Vector2 that contains hermite spline interpolation. More... | |
| static void | Hermite (ref Vector2 value1, ref Vector2 tangent1, ref Vector2 value2, ref Vector2 tangent2, float amount, out Vector2 result) |
| Creates a new Vector2 that contains hermite spline interpolation. More... | |
| static Vector2 | Lerp (Vector2 value1, Vector2 value2, float amount) |
| Creates a new Vector2 that contains linear interpolation of the specified vectors. More... | |
| static void | Lerp (ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result) |
| Creates a new Vector2 that contains linear interpolation of the specified vectors. More... | |
| static Vector2 | LerpPrecise (Vector2 value1, Vector2 value2, float amount) |
| Creates a new Vector2 that contains linear interpolation of the specified vectors. Uses MathHelper.LerpPrecise on MathHelper for the interpolation. Less efficient but more precise compared to Vector2.Lerp(Vector2, Vector2, float). See remarks section of MathHelper.LerpPrecise on MathHelper for more info. More... | |
| static void | LerpPrecise (ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result) |
| Creates a new Vector2 that contains linear interpolation of the specified vectors. Uses MathHelper.LerpPrecise on MathHelper for the interpolation. Less efficient but more precise compared to Vector2.Lerp(ref Vector2, ref Vector2, float, out Vector2). See remarks section of MathHelper.LerpPrecise on MathHelper for more info. More... | |
| static Vector2 | Max (Vector2 value1, Vector2 value2) |
| Creates a new Vector2 that contains a maximal values from the two vectors. More... | |
| static void | Max (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
| Creates a new Vector2 that contains a maximal values from the two vectors. More... | |
| static Vector2 | Min (Vector2 value1, Vector2 value2) |
| Creates a new Vector2 that contains a minimal values from the two vectors. More... | |
| static void | Min (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
| Creates a new Vector2 that contains a minimal values from the two vectors. More... | |
| static Vector2 | Multiply (Vector2 value1, Vector2 value2) |
| Creates a new Vector2 that contains a multiplication of two vectors. More... | |
| static void | Multiply (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
| Creates a new Vector2 that contains a multiplication of two vectors. More... | |
| static Vector2 | Multiply (Vector2 value1, float scaleFactor) |
| Creates a new Vector2 that contains a multiplication of Vector2 and a scalar. More... | |
| static void | Multiply (ref Vector2 value1, float scaleFactor, out Vector2 result) |
| Creates a new Vector2 that contains a multiplication of Vector2 and a scalar. More... | |
| static Vector2 | Negate (Vector2 value) |
| Creates a new Vector2 that contains the specified vector inversion. More... | |
| static void | Negate (ref Vector2 value, out Vector2 result) |
| Creates a new Vector2 that contains the specified vector inversion. More... | |
| static Vector2 | Normalize (Vector2 value) |
| Creates a new Vector2 that contains a normalized values from another vector. More... | |
| static void | Normalize (ref Vector2 value, out Vector2 result) |
| Creates a new Vector2 that contains a normalized values from another vector. More... | |
| static Vector2 | Reflect (Vector2 vector, Vector2 normal) |
| Creates a new Vector2 that contains reflect vector of the given vector and normal. More... | |
| static void | Reflect (ref Vector2 vector, ref Vector2 normal, out Vector2 result) |
| Creates a new Vector2 that contains reflect vector of the given vector and normal. More... | |
| static Vector2 | SmoothStep (Vector2 value1, Vector2 value2, float amount) |
| Creates a new Vector2 that contains cubic interpolation of the specified vectors. More... | |
| static void | SmoothStep (ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result) |
| Creates a new Vector2 that contains cubic interpolation of the specified vectors. More... | |
| static Vector2 | Subtract (Vector2 value1, Vector2 value2) |
| Creates a new Vector2 that contains subtraction of on Vector2 from a another. More... | |
| static void | Subtract (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
| Creates a new Vector2 that contains subtraction of on Vector2 from a another. More... | |
| static Vector2 | Transform (Vector2 position, Matrix matrix) |
| Creates a new Vector2 that contains a transformation of 2d-vector by the specified Matrix. More... | |
| static void | Transform (ref Vector2 position, ref Matrix matrix, out Vector2 result) |
| Creates a new Vector2 that contains a transformation of 2d-vector by the specified Matrix. More... | |
| static Vector2 | Transform (Vector2 value, Quaternion rotation) |
| Creates a new Vector2 that contains a transformation of 2d-vector by the specified Quaternion, representing the rotation. More... | |
| static void | Transform (ref Vector2 value, ref Quaternion rotation, out Vector2 result) |
| Creates a new Vector2 that contains a transformation of 2d-vector by the specified Quaternion, representing the rotation. More... | |
| static void | Transform (Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) |
| Apply transformation on vectors within array of Vector2 by the specified Matrix and places the results in an another array. More... | |
| static void | Transform (Vector2[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector2[] destinationArray, int destinationIndex, int length) |
| Apply transformation on vectors within array of Vector2 by the specified Quaternion and places the results in an another array. More... | |
| static void | Transform (Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray) |
| Apply transformation on all vectors within array of Vector2 by the specified Matrix and places the results in an another array. More... | |
| static void | Transform (Vector2[] sourceArray, ref Quaternion rotation, Vector2[] destinationArray) |
| Apply transformation on all vectors within array of Vector2 by the specified Quaternion and places the results in an another array. More... | |
| static Vector2 | TransformNormal (Vector2 normal, Matrix matrix) |
| Creates a new Vector2 that contains a transformation of the specified normal by the specified Matrix. More... | |
| static void | TransformNormal (ref Vector2 normal, ref Matrix matrix, out Vector2 result) |
| Creates a new Vector2 that contains a transformation of the specified normal by the specified Matrix. More... | |
| static void | TransformNormal (Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) |
| Apply transformation on normals within array of Vector2 by the specified Matrix and places the results in an another array. More... | |
| static void | TransformNormal (Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray) |
| Apply transformation on all normals within array of Vector2 by the specified Matrix and places the results in an another array. More... | |
Public Attributes | |
| float | X |
| The x coordinate of this Vector2. More... | |
| float | Y |
| The y coordinate of this Vector2. More... | |
Static Public Attributes | |
| static readonly int | SizeInBytes = System.Runtime.InteropServices.Marshal.SizeOf(new Vector2()) |
| Defines the size of the Vector2 struct in bytes. More... | |
Properties | |
| static Vector2 | Zero [get] |
| Returns a Vector2 with components 0, 0. More... | |
| static Vector2 | One [get] |
| Returns a Vector2 with components 1, 1. More... | |
| static Vector2 | UnitX [get] |
| Returns a Vector2 with components 1, 0. More... | |
| static Vector2 | UnitY [get] |
| Returns a Vector2 with components 0, 1. More... | |
Describes a 2D-vector.
Definition at line 12 of file Vector2.cs.
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Constructs a 2d vector with X and Y from two values.
| x | The x coordinate in 2d-space. |
| y | The y coordinate in 2d-space. |
Definition at line 84 of file Vector2.cs.
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Constructs a 2d vector with X and Y set to the same value.
| value | The x and y coordinates in 2d-space. |
Definition at line 94 of file Vector2.cs.
Performs vector addition on value1 and value2 .
| value1 | The first vector to add. |
| value2 | The second vector to add. |
Definition at line 232 of file Vector2.cs.
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Performs vector addition on value1 and value2 , storing the result of the addition in result .
| value1 | The first vector to add. |
| value2 | The second vector to add. |
| result | The result of the vector addition. |
Definition at line 247 of file Vector2.cs.
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Creates a new Vector2 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 2d-triangle.
| value1 | The first vector of 2d-triangle. |
| value2 | The second vector of 2d-triangle. |
| value3 | The third vector of 2d-triangle. |
| amount1 | Barycentric scalar b2 which represents a weighting factor towards second vector of 2d-triangle. |
| amount2 | Barycentric scalar b3 which represents a weighting factor towards third vector of 2d-triangle. |
Definition at line 262 of file Vector2.cs.
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Creates a new Vector2 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 2d-triangle.
| value1 | The first vector of 2d-triangle. |
| value2 | The second vector of 2d-triangle. |
| value3 | The third vector of 2d-triangle. |
| amount1 | Barycentric scalar b2 which represents a weighting factor towards second vector of 2d-triangle. |
| amount2 | Barycentric scalar b3 which represents a weighting factor towards third vector of 2d-triangle. |
| result | The cartesian translation of barycentric coordinates as an output parameter. |
Definition at line 278 of file Vector2.cs.
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Creates a new Vector2 that contains CatmullRom interpolation of the specified vectors.
| value1 | The first vector in interpolation. |
| value2 | The second vector in interpolation. |
| value3 | The third vector in interpolation. |
| value4 | The fourth vector in interpolation. |
| amount | Weighting factor. |
Definition at line 293 of file Vector2.cs.
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Creates a new Vector2 that contains CatmullRom interpolation of the specified vectors.
| value1 | The first vector in interpolation. |
| value2 | The second vector in interpolation. |
| value3 | The third vector in interpolation. |
| value4 | The fourth vector in interpolation. |
| amount | Weighting factor. |
| result | The result of CatmullRom interpolation as an output parameter. |
Definition at line 309 of file Vector2.cs.
Clamps the specified value within a range.
| value1 | The value to clamp. |
| min | The min value. |
| max | The max value. |
Definition at line 322 of file Vector2.cs.
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Clamps the specified value within a range.
| value1 | The value to clamp. |
| min | The min value. |
| max | The max value. |
| result | The clamped value as an output parameter. |
Definition at line 336 of file Vector2.cs.
Returns the distance between two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
Definition at line 348 of file Vector2.cs.
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Returns the distance between two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| result | The distance between two vectors as an output parameter. |
Definition at line 360 of file Vector2.cs.
Returns the squared distance between two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
Definition at line 372 of file Vector2.cs.
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Returns the squared distance between two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| result | The squared distance between two vectors as an output parameter. |
Definition at line 384 of file Vector2.cs.
Divides the components of a Vector2 by a scalar.
| value1 | Source Vector2. |
| divider | Divisor scalar. |
Definition at line 421 of file Vector2.cs.
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Divides the components of a Vector2 by a scalar.
| value1 | Source Vector2. |
| divider | Divisor scalar. |
| result | The result of dividing a vector by a scalar as an output parameter. |
Definition at line 435 of file Vector2.cs.
Returns a dot product of two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
Definition at line 448 of file Vector2.cs.
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Returns a dot product of two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| result | The dot product of two vectors as an output parameter. |
Definition at line 459 of file Vector2.cs.
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Compares whether current instance is equal to specified Object.
| obj | The Object to compare. |
true if the instances are equal; false otherwise.Definition at line 469 of file Vector2.cs.
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Compares whether current instance is equal to specified Vector2.
| other | The Vector2 to compare. |
true if the instances are equal; false otherwise.Definition at line 484 of file Vector2.cs.
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Gets the hash code of this Vector2.
Definition at line 493 of file Vector2.cs.
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Creates a new Vector2 that contains hermite spline interpolation.
| value1 | The first position vector. |
| tangent1 | The first tangent vector. |
| value2 | The second position vector. |
| tangent2 | The second tangent vector. |
| amount | Weighting factor. |
Definition at line 507 of file Vector2.cs.
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Creates a new Vector2 that contains hermite spline interpolation.
| value1 | The first position vector. |
| tangent1 | The first tangent vector. |
| value2 | The second position vector. |
| tangent2 | The second tangent vector. |
| amount | Weighting factor. |
| result | The hermite spline interpolation vector as an output parameter. |
Definition at line 521 of file Vector2.cs.
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Returns the length of this Vector2.
Definition at line 531 of file Vector2.cs.
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Returns the squared length of this Vector2.
Definition at line 540 of file Vector2.cs.
Creates a new Vector2 that contains linear interpolation of the specified vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| amount | Weighting value(between 0.0 and 1.0). |
Definition at line 552 of file Vector2.cs.
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Creates a new Vector2 that contains linear interpolation of the specified vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| amount | Weighting value(between 0.0 and 1.0). |
| result | The result of linear interpolation of the specified vectors as an output parameter. |
Definition at line 566 of file Vector2.cs.
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Creates a new Vector2 that contains linear interpolation of the specified vectors. Uses MathHelper.LerpPrecise on MathHelper for the interpolation. Less efficient but more precise compared to Vector2.Lerp(Vector2, Vector2, float). See remarks section of MathHelper.LerpPrecise on MathHelper for more info.
| value1 | The first vector. |
| value2 | The second vector. |
| amount | Weighting value(between 0.0 and 1.0). |
Definition at line 582 of file Vector2.cs.
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Creates a new Vector2 that contains linear interpolation of the specified vectors. Uses MathHelper.LerpPrecise on MathHelper for the interpolation. Less efficient but more precise compared to Vector2.Lerp(ref Vector2, ref Vector2, float, out Vector2). See remarks section of MathHelper.LerpPrecise on MathHelper for more info.
| value1 | The first vector. |
| value2 | The second vector. |
| amount | Weighting value(between 0.0 and 1.0). |
| result | The result of linear interpolation of the specified vectors as an output parameter. |
Definition at line 599 of file Vector2.cs.
Creates a new Vector2 that contains a maximal values from the two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
Definition at line 611 of file Vector2.cs.
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Creates a new Vector2 that contains a maximal values from the two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| result | The Vector2 with maximal values from the two vectors as an output parameter. |
Definition at line 623 of file Vector2.cs.
Creates a new Vector2 that contains a minimal values from the two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
Definition at line 635 of file Vector2.cs.
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Creates a new Vector2 that contains a minimal values from the two vectors.
| value1 | The first vector. |
| value2 | The second vector. |
| result | The Vector2 with minimal values from the two vectors as an output parameter. |
Definition at line 647 of file Vector2.cs.
Creates a new Vector2 that contains a multiplication of two vectors.
Definition at line 659 of file Vector2.cs.
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Creates a new Vector2 that contains a multiplication of two vectors.
| value1 | Source Vector2. |
| value2 | Source Vector2. |
| result | The result of the vector multiplication as an output parameter. |
Definition at line 672 of file Vector2.cs.
Creates a new Vector2 that contains a multiplication of Vector2 and a scalar.
| value1 | Source Vector2. |
| scaleFactor | Scalar value. |
Definition at line 684 of file Vector2.cs.
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Creates a new Vector2 that contains a multiplication of Vector2 and a scalar.
| value1 | Source Vector2. |
| scaleFactor | Scalar value. |
| result | The result of the multiplication with a scalar as an output parameter. |
Definition at line 697 of file Vector2.cs.
Creates a new Vector2 that contains the specified vector inversion.
| value | Source Vector2. |
Definition at line 708 of file Vector2.cs.
Creates a new Vector2 that contains the specified vector inversion.
| value | Source Vector2. |
| result | The result of the vector inversion as an output parameter. |
Definition at line 720 of file Vector2.cs.
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Turns this Vector2 to a unit vector with the same direction.
Definition at line 729 of file Vector2.cs.
Creates a new Vector2 that contains a normalized values from another vector.
| value | Source Vector2. |
Definition at line 741 of file Vector2.cs.
Creates a new Vector2 that contains a normalized values from another vector.
| value | Source Vector2. |
| result | Unit vector as an output parameter. |
Definition at line 754 of file Vector2.cs.
Compares whether two Vector2 instances are not equal.
| value1 | Vector2 instance on the left of the not equal sign. |
| value2 | Vector2 instance on the right of the not equal sign. |
true if the instances are not equal; false otherwise.Definition at line 221 of file Vector2.cs.
Multiplies the components of two vectors by each other.
| value1 | Source Vector2 on the left of the mul sign. |
| value2 | Source Vector2 on the right of the mul sign. |
Definition at line 144 of file Vector2.cs.
Multiplies the components of vector by a scalar.
| value | Source Vector2 on the left of the mul sign. |
| scaleFactor | Scalar value on the right of the mul sign. |
Definition at line 157 of file Vector2.cs.
Multiplies the components of vector by a scalar.
| scaleFactor | Scalar value on the left of the mul sign. |
| value | Source Vector2 on the right of the mul sign. |
Definition at line 170 of file Vector2.cs.
Adds two vectors.
| value1 | Source Vector2 on the left of the add sign. |
| value2 | Source Vector2 on the right of the add sign. |
Definition at line 118 of file Vector2.cs.
Inverts values in the specified Vector2.
| value | Source Vector2 on the right of the sub sign. |
Definition at line 105 of file Vector2.cs.
Divides the components of a Vector2 by a scalar.
| value1 | Source Vector2 on the left of the div sign. |
| divider | Divisor scalar on the right of the div sign. |
Definition at line 196 of file Vector2.cs.
Compares whether two Vector2 instances are equal.
| value1 | Vector2 instance on the left of the equal sign. |
| value2 | Vector2 instance on the right of the equal sign. |
true if the instances are equal; false otherwise.Definition at line 210 of file Vector2.cs.
Creates a new Vector2 that contains reflect vector of the given vector and normal.
| vector | Source Vector2. |
| normal | Reflection normal. |
Definition at line 767 of file Vector2.cs.
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Creates a new Vector2 that contains reflect vector of the given vector and normal.
| vector | Source Vector2. |
| normal | Reflection normal. |
| result | Reflected vector as an output parameter. |
Definition at line 782 of file Vector2.cs.
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Creates a new Vector2 that contains cubic interpolation of the specified vectors.
Definition at line 796 of file Vector2.cs.
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Creates a new Vector2 that contains cubic interpolation of the specified vectors.
| value1 | Source Vector2. |
| value2 | Source Vector2. |
| amount | Weighting value. |
| result | Cubic interpolation of the specified vectors as an output parameter. |
Definition at line 810 of file Vector2.cs.
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Gets a Point representation for this object.
Definition at line 855 of file Vector2.cs.
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Creates a new Vector2 that contains a transformation of 2d-vector by the specified Quaternion, representing the rotation.
| value | Source Vector2. |
| rotation | The Quaternion which contains rotation transformation. |
Definition at line 891 of file Vector2.cs.
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Creates a new Vector2 that contains a transformation of 2d-vector by the specified Quaternion, representing the rotation.
| value | Source Vector2. |
| rotation | The Quaternion which contains rotation transformation. |
| result | Transformed Vector2 as an output parameter. |
Definition at line 903 of file Vector2.cs.
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Apply transformation on vectors within array of Vector2 by the specified Matrix and places the results in an another array.
| sourceArray | Source array. |
| sourceIndex | The starting index of transformation in the source array. |
| matrix | The transformation Matrix. |
| destinationArray | Destination array. |
| destinationIndex | The starting index in the destination array, where the first Vector2 should be written. |
| length | The number of vectors to be transformed. |
Definition at line 927 of file Vector2.cs.
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Apply transformation on vectors within array of Vector2 by the specified Quaternion and places the results in an another array.
| sourceArray | Source array. |
| sourceIndex | The starting index of transformation in the source array. |
| rotation | The Quaternion which contains rotation transformation. |
| destinationArray | Destination array. |
| destinationIndex | The starting index in the destination array, where the first Vector2 should be written. |
| length | The number of vectors to be transformed. |
Definition at line 964 of file Vector2.cs.
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Apply transformation on all vectors within array of Vector2 by the specified Matrix and places the results in an another array.
| sourceArray | Source array. |
| matrix | The transformation Matrix. |
| destinationArray | Destination array. |
Definition at line 1003 of file Vector2.cs.
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Apply transformation on all vectors within array of Vector2 by the specified Quaternion and places the results in an another array.
| sourceArray | Source array. |
| rotation | The Quaternion which contains rotation transformation. |
| destinationArray | Destination array. |
Definition at line 1018 of file Vector2.cs.
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inlinestatic |
Apply transformation on normals within array of Vector2 by the specified Matrix and places the results in an another array.
| sourceArray | Source array. |
| sourceIndex | The starting index of transformation in the source array. |
| matrix | The transformation Matrix. |
| destinationArray | Destination array. |
| destinationIndex | The starting index in the destination array, where the first Vector2 should be written. |
| length | The number of normals to be transformed. |
Definition at line 1062 of file Vector2.cs.
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inlinestatic |
Apply transformation on all normals within array of Vector2 by the specified Matrix and places the results in an another array.
| sourceArray | Source array. |
| matrix | The transformation Matrix. |
| destinationArray | Destination array. |
Definition at line 1096 of file Vector2.cs.
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static |
Defines the size of the Vector2 struct in bytes.
Definition at line 17 of file Vector2.cs.
| float Shift.Vector2.X |
The x coordinate of this Vector2.
Definition at line 60 of file Vector2.cs.
| float Shift.Vector2.Y |
The y coordinate of this Vector2.
Definition at line 66 of file Vector2.cs.
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staticget |
Returns a Vector2 with components 1, 1.
Definition at line 36 of file Vector2.cs.
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staticget |
Returns a Vector2 with components 1, 0.
Definition at line 44 of file Vector2.cs.
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staticget |
Returns a Vector2 with components 0, 1.
Definition at line 52 of file Vector2.cs.
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staticget |
Returns a Vector2 with components 0, 0.
Definition at line 28 of file Vector2.cs.