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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
oCShift.Game
oCShift.Input.GamePad
oCShift.GameTime
oCShift.GameWindow
oCShift.Graphics.GL.GLShortcut
oCShift.Graphics.GL.GLSLLexer
oCShift.Graphics.GL.GLStatic
oCIDisposable
|oCShift.Graphics.GL.Shader
|oCShift.Graphics.GL.ShaderProgram
|\CShift.Graphics.Texture
oCIEquatable< Color >
|\CShift.ColorDescribes a 32-bit packed color.
oCIEquatable< Matrix >
|\CShift.MatrixRepresents the right-handed 4x4 floating point matrix, which can store translation, scale and rotation information.
oCIEquatable< Plane >
|\CShift.Plane
oCIEquatable< Point >
|\CShift.PointDescribes a 2D-point.
oCIEquatable< Quaternion >
|\CShift.QuaternionAn efficient mathematical representation for three dimensional rotations.
oCIEquatable< Rectangle >
|\CShift.RectangleDescribes a 2D-rectangle.
oCIEquatable< Vector2 >
|\CShift.Vector2Describes a 2D-vector.
oCIEquatable< Vector3 >
|\CShift.Vector3Describes a 3D-vector.
oCIEquatable< Vector4 >
|\CShift.Vector4Describes a 4D-vector.
oCShift.Input.Joystick
oCShift.Input.Keyboard
oCShift.Input.KeyboardStateHolds the state of keystrokes by a keyboard.
oCShift.Graphics.GL.GLSLLexer.Line
oCShift.MathHelperContains commonly used precalculated values and mathematical operations.
oCShift.Input.Mouse
oCShift.Input.MouseStateRepresents a mouse state with cursor position and button press information.
oCShift.Platform
oCShift.Graphics.GL.ProgramParam
oCShift.Graphics.SpriteBatchHelper class for drawing sprites in one or more optimized batches.
oCShift.Graphics.TextureRegion
\CShift.Graphics.GL.GLSLLexer.Token