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| bool | IsFullscreen [get, set] |
| | Gets or sets whether or not the window is in fullscreen. Be aware that Shift does not support fullscreen modes that have differing buffer sizes and actual dimensions (aka it supports "fullscreen window" mode but not mode switching. This is false by default; More...
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| Rectangle | ClientBounds [get] |
| | Gets the client boundaries of the window (position, width, and height). More...
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| Point | Position [get, set] |
| | Gets or sets the window screen position. More...
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| bool | IsBorderless [get, set] |
| | Gets or sets the border state. If true, the window is borderless. If false, the window has a border. This is false by default. More...
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| string | Title [get, set] |
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Definition at line 12 of file GameWindow.cs.
| void Shift.GameWindow.Hide |
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| void Shift.GameWindow.Show |
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Gets the client boundaries of the window (position, width, and height).
Definition at line 53 of file GameWindow.cs.
| bool Shift.GameWindow.IsBorderless |
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getset |
Gets or sets the border state. If true, the window is borderless. If false, the window has a border. This is false by default.
Definition at line 84 of file GameWindow.cs.
| bool Shift.GameWindow.IsFullscreen |
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getset |
Gets or sets whether or not the window is in fullscreen. Be aware that Shift does not support fullscreen modes that have differing buffer sizes and actual dimensions (aka it supports "fullscreen window" mode but not mode switching. This is false by default;
Definition at line 40 of file GameWindow.cs.
| Point Shift.GameWindow.Position |
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getset |
Gets or sets the window screen position.
Definition at line 66 of file GameWindow.cs.
| string Shift.GameWindow.Title |
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getset |
The documentation for this class was generated from the following file: