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| bool | IsActive [get] |
| | Indicates whether the game is currently the active application. More...
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Definition at line 10 of file Game.cs.
| Shift.Game.Game |
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int |
width, |
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int |
height, |
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string |
title |
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) |
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inline |
| Shift.Game.Game |
( |
Vector2 |
size, |
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string |
title |
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) |
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inline |
| abstract void Shift.Game.Draw |
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GameTime |
time | ) |
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pure virtual |
| abstract void Shift.Game.Init |
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| ) |
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pure virtual |
| void Shift.Game.ResetElapsedTime |
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| ) |
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inline |
Resets the elapsed time reported by the game timer.
Definition at line 73 of file Game.cs.
| void Shift.Game.Run |
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bool |
useVSync = false | ) |
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inline |
| abstract void Shift.Game.Update |
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GameTime |
time | ) |
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pure virtual |
| bool Shift.Game.Running = false |
True if the game loop is running.
Definition at line 20 of file Game.cs.
Indicates whether the game is currently the active application.
Definition at line 26 of file Game.cs.
The documentation for this class was generated from the following file: