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Shift
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Classes | |
| class | GLShortcut |
| class | GLSLLexer |
| class | GLStatic |
| class | ProgramParam |
| class | Shader |
| class | ShaderProgram |
Enumerations | |
| enum | ParamType { ParamType.Uniform, ParamType.Attribute } |
| enum | ShaderType : int { ShaderType.FragmentShader = Gl.FRAGMENT_SHADER, ShaderType.VertexShader = Gl.VERTEX_SHADER, ShaderType.GeometryShader = Gl.GEOMETRY_SHADER, ShaderType.TessControlShader = Gl.TESS_CONTROL_SHADER, ShaderType.TessEvaluationShader = Gl.TESS_EVALUATION_SHADER, ShaderType.ComputeShader = Gl.COMPUTE_SHADER } |
| enum Shift.Graphics.GL.ShaderType : int |