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- m -
M :
Shift::Input
MajorVersion :
Shift::Graphics::GL
MapFlushExplicitBit :
Shift::Graphics::GL
MapInvalidateBufferBit :
Shift::Graphics::GL
MapInvalidateRangeBit :
Shift::Graphics::GL
MapReadBit :
Shift::Graphics::GL
MapUnsynchronizedBit :
Shift::Graphics::GL
MapWriteBit :
Shift::Graphics::GL
MatrixStride :
Shift::Graphics::GL
Max :
Shift::Graphics::GL
Max3DTextureSize :
Shift::Graphics::GL
MaxArrayTextureLayers :
Shift::Graphics::GL
MaxClipDistances :
Shift::Graphics::GL
MaxColorTextureSamples :
Shift::Graphics::GL
MaxCombinedAtomicCounters :
Shift::Graphics::GL
MaxCombinedComputeUniformComponents :
Shift::Graphics::GL
MaxCombinedFragmentUniformComponents :
Shift::Graphics::GL
MaxCombinedGeometryUniformComponents :
Shift::Graphics::GL
MaxCombinedShaderStorageBlocks :
Shift::Graphics::GL
MaxCombinedTextureImageUnits :
Shift::Graphics::GL
MaxCombinedUniformBlocks :
Shift::Graphics::GL
MaxCombinedVertexUniformComponents :
Shift::Graphics::GL
MaxComputeAtomicCounterBuffers :
Shift::Graphics::GL
MaxComputeAtomicCounters :
Shift::Graphics::GL
MaxComputeShaderStorageBlocks :
Shift::Graphics::GL
MaxComputeTextureImageUnits :
Shift::Graphics::GL
MaxComputeUniformBlocks :
Shift::Graphics::GL
MaxComputeUniformComponents :
Shift::Graphics::GL
MaxComputeWorkGroupCount :
Shift::Graphics::GL
MaxComputeWorkGroupInvocations :
Shift::Graphics::GL
MaxComputeWorkGroupSize :
Shift::Graphics::GL
MaxCubeMapTextureSize :
Shift::Graphics::GL
MaxDebugGroupStackDepth :
Shift::Graphics::GL
MaxDepthTextureSamples :
Shift::Graphics::GL
MaxDrawBuffers :
Shift::Graphics::GL
MaxElementIndex :
Shift::Graphics::GL
MaxElementsIndices :
Shift::Graphics::GL
MaxElementsVertices :
Shift::Graphics::GL
MaxFragmentAtomicCounters :
Shift::Graphics::GL
MaxFragmentInputComponents :
Shift::Graphics::GL
MaxFragmentShaderStorageBlocks :
Shift::Graphics::GL
MaxFragmentUniformBlocks :
Shift::Graphics::GL
MaxFragmentUniformComponents :
Shift::Graphics::GL
MaxFragmentUniformVectors :
Shift::Graphics::GL
MaxFramebufferHeight :
Shift::Graphics::GL
MaxFramebufferLayers :
Shift::Graphics::GL
MaxFramebufferSamples :
Shift::Graphics::GL
MaxFramebufferWidth :
Shift::Graphics::GL
MaxGeometryAtomicCounters :
Shift::Graphics::GL
MaxGeometryInputComponents :
Shift::Graphics::GL
MaxGeometryOutputComponents :
Shift::Graphics::GL
MaxGeometryOutputVertices :
Shift::Graphics::GL
MaxGeometryShaderStorageBlocks :
Shift::Graphics::GL
MaxGeometryTextureImageUnits :
Shift::Graphics::GL
MaxGeometryTotalOutputComponents :
Shift::Graphics::GL
MaxGeometryUniformBlocks :
Shift::Graphics::GL
MaxGeometryUniformComponents :
Shift::Graphics::GL
MaxIntegerSamples :
Shift::Graphics::GL
MaxLabelLength :
Shift::Graphics::GL
MaxNameLength :
Shift::Graphics::GL
MaxNumActiveVariables :
Shift::Graphics::GL
MaxNumCompatibleSubroutines :
Shift::Graphics::GL
MaxProgramTexelOffset :
Shift::Graphics::GL
MaxRectangleTextureSize :
Shift::Graphics::GL
MaxRenderbufferSize :
Shift::Graphics::GL
MaxSampleMaskWords :
Shift::Graphics::GL
MaxServerWaitTimeout :
Shift::Graphics::GL
MaxShaderStorageBufferBindings :
Shift::Graphics::GL
MaxTessControlAtomicCounters :
Shift::Graphics::GL
MaxTessControlShaderStorageBlocks :
Shift::Graphics::GL
MaxTessEvaluationAtomicCounters :
Shift::Graphics::GL
MaxTessEvaluationShaderStorageBlocks :
Shift::Graphics::GL
MaxTextureBufferSize :
Shift::Graphics::GL
MaxTextureImageUnits :
Shift::Graphics::GL
MaxTextureLodBias :
Shift::Graphics::GL
MaxTextureSize :
Shift::Graphics::GL
MaxUniformBlockSize :
Shift::Graphics::GL
MaxUniformBufferBindings :
Shift::Graphics::GL
MaxUniformLocations :
Shift::Graphics::GL
MaxVaryingComponents :
Shift::Graphics::GL
MaxVaryingFloats :
Shift::Graphics::GL
MaxVaryingVectors :
Shift::Graphics::GL
MaxVertexAtomicCounters :
Shift::Graphics::GL
MaxVertexAttribBindings :
Shift::Graphics::GL
MaxVertexAttribRelativeOffset :
Shift::Graphics::GL
MaxVertexAttribs :
Shift::Graphics::GL
MaxVertexOutputComponents :
Shift::Graphics::GL
MaxVertexShaderStorageBlocks :
Shift::Graphics::GL
MaxVertexTextureImageUnits :
Shift::Graphics::GL
MaxVertexUniformBlocks :
Shift::Graphics::GL
MaxVertexUniformComponents :
Shift::Graphics::GL
MaxVertexUniformVectors :
Shift::Graphics::GL
MaxViewportDims :
Shift::Graphics::GL
MaxViewports :
Shift::Graphics::GL
MediaNextTrack :
Shift::Input
MediaPlayPause :
Shift::Input
MediaPreviousTrack :
Shift::Input
MediaStop :
Shift::Input
Min :
Shift::Graphics::GL
MinMapBufferAlignment :
Shift::Graphics::GL
MinorVersion :
Shift::Graphics::GL
MinProgramTexelOffset :
Shift::Graphics::GL
MirrorClampToEdge :
Shift::Graphics::GL
MirroredRepeat :
Shift::Graphics::GL
Multiply :
Shift::Input
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